How much does it cost to open a Magic Online Basic Account?
What comes with a Magic Online Basic Account?
- Two of every common and one of every uncommon currently legal in Standard
- 20 New Players Points
- Two player avatars- Birds of Paradise and a seasonal avatar
What else can you do in Magic Online with a Basic Account?
You can accept invitations to join a clan or be challenged to a match, redeem promo codes, or play any Open Play events or any events for which you have the entry option (e.g. 2-Player Queues or Phantom Sealed).
Are there any restrictions with a Magic Online Basic Account?
With a Basic Account, you cannot trade, chat with, or challenge other players in Magic Online. You also do not have access to the Magic Online Store.
After three months of inactivity, your Basic Account will close, your username will become available again to the public, and the product earned through play will be lost and irretrievable.
Can I upgrade my Magic Online Basic Account to a Full User account?
Yes! You can upgrade a Basic Account to a Full User account for just $9.99 USD with an Account Upgrade Kit.
What are the exact contents of the Account Upgrade Kit?
- An additional 2x commons & 1x uncommons of current Standard-legal formats
- 10 extra New Player Points
- 100 Play Points
Please note that the contents of the kit change to match Standard legality when they are opened. This means that the contents of the Account Upgrade Kit will be different from the time it was purchased if it is opened after the current rotation has changed.
New Player Events
Magic Online offers two types of events for new players – one Limited and one Constructed, which will let players familiarize themselves with the deck builder to build a deck and then battle other players in three single-game matches.
Second, we offer a New Player Modern Gauntlet League. This gauntlet will randomly assign you one of six different Modern decks that are representative of several archetypes available in Modern and then let you play three multi-game matches. The decks include sideboards and are designed to give players who are new to Magic Online, and who may be new to deeper non-rotating formats like Modern, a taste of what the format is like.
Designed by our R&D Play Design team, the decks include the following possibilities:
- Azorius Control: Control the board early on with counterspells and Stoneforge Mystic, then close out the game with powerful planeswalkers or an unanswered Shark Typhoon!
- Dimir Mill: Use spells like Glimpse the Unthinkable and Archive Trap to reduce your opponent’s deck size to zero and win the game! These spells can also let you abuse cards like Scheming Symmetry and enable the powerful modes of Shelldock Isle and Visions of Beyond.
- Eldrazi Tron: Take advantage of the fast-mana Eldrazi Temple and the Urza’s lands provide to cast a host of Eldrazi creatures ahead of schedule. Sanctum of Ugin means that even your lands or Expedition Maps can find more huge threats in the late game!
- Gruul Titanshift: Use early mana acceleration to cast a Primeval Titan or a Scapeshift and find Valakut, the Molten Pinnacle alongside Mountains to burn your opponent out. Don’t forget that Dryad of the Ilysian Grove makes all of your lands into Mountains for even more damage!
- Izzet Storm: Storm wants to cast a ton of spells in one turn to set up a Grapeshot that can deal 20 damage. Spend the early turns casting cheap draw effects to sculpt the perfect hand or cast a Gifts Ungiven for Past in Flames and mana producing rituals to go off!
- Mono Red Prowess: Play a cheap prowess creature and then cast a flurry of cheap spells to get in for a lot of quick damage! Look to cards like Light up the Stage and Bedlam Reveler to reload after you’ve emptied your hand.
- Mono White Blink: Take advantage of cards like Charming Prince and Restoration Angel alongside Thraben Inspector and Blade Splicer to get value while you tax opponent’s mana with your Thalias.
- Simic Infect: Infect creatures only need to deal ten points of damage to win the game, so pair them with pump spells and disruption. Look for openings where your opponent is tapped out to unload all of your pump spells and win out of nowhere!
Each of these leagues will cost three New Player Points to enter. If you do well, you’ll earn Play Points, but if you do not-so-well, you’ll earn one of your New Player Points back. More information about New Player Events can be found here.